Here is a list of some of the skills in Tales of Rhayne.
The skills used in hand to hand combat, both to-hit and parry. To hit and attack you need to roll below your to-hit value +5 with a d20. If attack from behind you get additional +7 and from side additional +3.
To parry an attack you have to roll below: (your Parry value - [attacker to hit roll margin] + 10).
Used to dodge incoming melee attacks.
To successfully dodge, you must roll greater than 0 with this formula: Dodge +10 - (attacker to hit roll margin).
Allows you to detect stealthed enemies, hidden treasures, hidden doors, traps, and etc:
Get better prices in the shop.
Used for hiding from players or NPC's. Every two seconds a check is made with everyone that can potentially see you: their Spotting skill versus your Stealth skill. The distance between targets is also part of the calculation.
Note: Some classes have been said to start with this ability.
Can be used to heal bleeding players or NPC's. Also gives a temporary speed boost to the target for 15 seconds. If extremely unlucky, a critical failure may cause bleeding.